Course Name | Universal Design |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
GEAR 322 | Fall/Spring | 3 | 0 | 3 | 4 |
Prerequisites | None | |||||
Course Language | ||||||
Course Type | Second Foreign Language | |||||
Course Level | - | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | This course aims for students’ the understanding of the principles of Universal Design theories and Design For All practices. The goal of the course is to open the student understanding on how diversity, both in terms of social issues both in terms of physical disability, can improve the living environment for a wider population. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | In order to enrich student knowledge on Universal Design issues, during the course, students will be introduced on several topics related to Universal Design. Within the semester, students will develop independent research on topics assigned by the instructors. |
Related Sustainable Development Goals |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | INTRODUCTION TO THE SYLLABUS AND COURSE STRUCTURE | None |
2 | INTRODUCTION: ‘Design for All’ / GROUP WORK ORGANIZATION AND RESEARCH TOPICS | Homework 01 |
3 | STUDENT PRESENTATION OF HW01 | Student Presentations |
4 | TOPIC 01 : ‘Outdoor Sports Area Design For People Affected by Cerebral Palsy’ | None |
5 | TOPIC 02: ‘Product Design’ | None |
6 | MIDTERM | To be announced by the Instructor |
7 | TOPIC 03: ‘Prosthetics for the Mind’ | Review of the previous class |
8 | TOPIC 04: ‘Integration and Urban Environment’ | Review of the previous class |
9 | TOPIC 05: ‘Wearable Devices’ | Review of the previous class |
10 | TOPIC 06: ‘Neurobiology for Aestethics’ | Review of the previous class |
11 | Case Study 01 Workshop | Student presentations |
12 | TOPIC 07: ‘Digital Devices for Disability’ | To be announced by the Instructor |
13 | TOPIC 09: ‘Design for the Elderly’ | Review of the previous class |
14 | TOPIC 10: ‘Architectonical Barriers’ | Review of the previous class |
15 | Semester Review | Student presentations |
16 | FINAL SUBMISSION | Final Portfolio Submission |
Course Notes/Textbooks | Herwig O., ‘Universal design Solutions for a barrier-free living’, Birkhauser Verlag AG, 2008 ISBN-10: 3038211281 ISBN-13: 978-3038211280 |
Suggested Readings/Materials | Digital Documents and web resources |
Semester Activities | Number | Weigthing |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | 1 | 10 |
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 1 | 10 |
Presentation / Jury | 1 | 10 |
Project | ||
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 30 |
Final Exam | 1 | 30 |
Total |
Weighting of Semester Activities on the Final Grade | ||
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 3 | 48 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 16 | 1 | 16 |
Field Work | 1 | 7 | |
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 1 | 8 | |
Presentation / Jury | 1 | 4 | |
Project | |||
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 7 | |
Final Exams | 1 | 10 | |
Total | 100 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms. | |||||
2 | To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts. | |||||
3 | To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media. | |||||
4 | To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level. | |||||
5 | To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives. | |||||
6 | To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality. | |||||
7 | To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives. | |||||
8 | To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior. | |||||
9 | To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments. | |||||
10 | To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media. | |||||
11 | To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1). | |||||
12 | To be able to use a second foreign language at the medium level. | |||||
13 | To be able to connect the knowledge accumulated throughout human history to the field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest